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Video Game Reviews of Mega Man Battle Network 4 - Red SunCustomer Review: Another Bonus Summary: 5 StarsFor those who have Red Sun or Blue Moon you know you can hook up and trade battle chips and what not. But, did you know that you can hook up to Megaman Zero 3? For individuals who have MMZ 3 they my be able to unlock minigames of different characters in that game like ZERO, Copy X or PHANTOM for instance. How sweet is that?
Customer Review: Good game, uninteresting plot. Summary: 3 StarsThe first three MegaMan Battle Networks were really good. The story was well done (that is much more than I can say from the original MegaMan or the X series) and there were continuity bits all around; but one of the things I most enjoyed was the Netto [Lan] and Saito [Hub] moments. The game's ongoing story is lost in Battle Network 4, replaced by a quick plot about three battle tournaments. The Netto/Saito relationship isn't even mentioned in the game (besides for a passing comment in one of the scenarios), continuity is disregarded (Dekao [Dex] moved away in BN3, but here he appears in Densan [ACDC] City again) and the asteroid "plot" is rushed and doesn't end in any satisfying way. Since the dozens of battle scenarios are random, they seem like a disjointed mess when played; and you have to play the game three times to get all of the plots, forcing you to replay a lot of them, something that gets tiring really quickly. If you were hoping this game would continue the ongoing story of the series, you'll be dissapointed. Lots of netbattling and lots of small quests; but from a story standpoint, most of them are pointless, while only a few are nice to see (like Dark Blues [Protoman], that became very important in the Axess anime)
However, if you are playing this series because of the fun of netbattling alone and don't care about the story, you'll like this game. It's got the same gameplay elements that made the first three games great, though Style Changes are replaced in favor of Soul Unisons, that are considerably less effective (since they last only a few turns and you have to "sacrifice" battle chips constantly to use them). The number of chips you have to choose from in each turn has been limited, but "Dark Chips" have been added that are really powerful, but come at a very high cost (you lose one hitpoint PERMANENTLY every time you use a dark chip, among other things).
This could have been a really great game if it had a story that followed continuity with the other Battle Network series to continue the Netto/Saito saga. The cheap plot knocked several points off it for me, but people who don't care about the story will like it as much as the other Battle Network games.
Customer Review: can't get a better game!!!!!!!!!!!!!!!!!! Summary: 5 StarsThis is the best megan battle network game I have played. 123 were good but this is by far the best one all though I was disappointed with the size of the characers. the best PART is the SOULS!! insted of styles souls make you take form of another navi the names of the on souls on red sun are Gutsoul Rollsoul Windsoul Searchsoul Firesoul and to end it Thundersoul.To get these souls you must beat these navis Gutsman,Roll,Windman,Searchman,Fireman,and Thunderman!!!!!!!!!! I HIGHLY RECOMMED THIS GAME TO EVERYONE
Customer Review: Great game,and funny glitches Summary: 5 StarsI think this is the best game ever!(Out of the four others) It's got different storylines each time you play it,it's got the new soul unison thing(Guts,Roll,Search,Thunder,Wind,and Fire),and they have better chips and NEW viruses!
The glitches in the game may be irritating to some people though. Unless you have a good sense of humor then you'll laugh at most of them. I know I did!
Customer Review: has to be Summary: 5 Starsall the megaman games are awesome, so this one has to be.can anyone give me information about which 6 navis you can synch up with in each version?
More Customer Reviews: ‹ 1 2 3 4 5 6 ›
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