Mega Man Zero
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Category: Video Games See more product details |
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Mega Man Zero takes place in the year 22XX, presumably within a century after the X series ended. It stars Zero, an android, who was Mega Man X's comrade in arms back then. Zero was reactivated by a human scientist, named Ciel, who needed his legendary powers to defeat a new threat. That threat comes in the form of Neo Arcadia, an oppressive government regime that has ordered the destruction of all Reploids, worker androids based X and Zero. The identity of the mysterious leader of Neo Arcadia provides a very surprising and fascinating plot twist for those who have followed the X series.
The gameplay is fast and furious. If you ever played as Zero in the X games, you'll have a general idea of what to except. Zero is equipped with a gun and a sword to begin with, although you will find the latter far more useful. Eventually two other weapons can be earned and each of them can be joined with the Elemental powers won by defeating the bosses. The game controls perfectly and Zero's animations are incredibly smooth, even when compared to the PSX games. They really nailed the graphics in this game. The music and sound is less memorable.
The game is hampered by a couple negative points worthy of mention.
First, the game presents you with the Cyber Elf system. Through this system, you can upgrade Zero, give him energy tanks, and in general make the game a lot easier. The problem with this system is that to use Cyber Elves, you not only have to find them in the levels, but also gather up enough energy for them to reach their full potential. With some taking upwards of 1200 points, you'll find yourself standing in the Underground Lab stage hitting those spider robots for hours. This is just bad design. If a player wants the item granted by the Cyber Elf, it is already at their option to use it or not. If they want to use it, don't put this artifical hurdle in their way. If they want an item bad enough, they are going to sit there and gather the energy to do it, so why not just let them have it?
The second point is the difficulty. The game has a slightly wacky difficulty level in that it is harder in the beginning than it is towards the end. That's because when you use the aforementioned Cyber Elf system, you will gain items that make things a lot easier. Until then, the first two or three bosses are going to be very difficult. Indeed, the whole concept of giving Zero one life to get through a level and limited continues is just harsh and will easily frustrate the casual gamer. In the future, Capcom should bring back the original lives and unlimited continues premise. At least, after you beat it, you can start over again with all of your weapons and upgrades. The bosses, once you have the means of defeating them, are a joy to fight again, mostly because they are so original in both design and attack strategy.
Even with these problems, Mega Man Zero is still an awesome game. Capcom really outdid themselves with this one, creating a game that easily rivals the past two Playstation Mega Man titles. If you are looking for a fine Game Boy Advance game you won't defeat in a couple hours, try this one. I would recommend this to side-scroller fans and especially those who are looking for another game like it after having beaten Metroid Fusion for the fourth time.
although the games grafics are very good and It should give ya sommin to do