Golden Sun

Golden Sun
by Nintendo

Golden Sun
Our Price: $139.99
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Product Summary

Release Date: 2001-11-12
Platform: Game Boy Advance
Publisher: Nintendo
Product features:
  • Four magic styles
  • 1-2 Players; two-player action via link cable
  • dozens of characters
  • battery saves
  • awesome graphics
Accessories:

Video Game Reviews of Golden Sun

Customer Review: Bad Axx Game
Summary: 5 Stars

I remember my friend giving me this game in middle school so i tried it out and this game is awsome. but the day i had beatin it i didnt know thay made a second one. i am so going to get it, thank amazon.

Description of Golden Sun

RPG from the makers of Shining Force, featuring an adventure filled with tried-and-true overhead-wandering, random-battle gameplay that looks absolutely sweet on the Game Boy Advance small fact, this game arguably rivals most of the classic RPGs that have ended up on the console systems, like Dragon Warrior or the aforementioned Final Fantasy series, for example. You play Isaac, a young swordsman and resident of the town of Vale, and at the beginning of the adventure a storm is brewing outside that forces Isaac to flee to safety. But every virtual adventurer knows that it's never as simple as that, and eventually you're thrust into the role of the world's savior, befriending other skilled adventurers that will join your crusade...there's strength in numbers, as the phrase goes.
Golden Sun is the first original role-playing game for the Game Boy Advance to appear in the U.S. And despite perhaps a too-familiar story line, Golden Sun's jaw-dropping graphics, deep magic system, and unique multiplayer arena mode truly show that the Game Boy Advance is capable of a serious RPG.

Game developer Camelot (which also made the legendary Shining Force series for the Sega Genesis, and, more recently, Mario Golf and Mario Tennis for the Nintendo 64) designed Golden Sun from the ground up to take advantage of the GBA's horsepower, and it shows. Sharp, vivid landscapes, detailed towns and dungeons, and awesome weather effects--it looks like a Super Nintendo game with some extra zing squeezed onto a handheld system. Fans of Secret of Mana or Chrono Trigger will appreciate the feel of this game.

But the game's greatest strength is its magic system. Your characters each have their own latent psychic abilities based on one of the four elements of alchemy (earth, water, wind, and fire). The characters will be called upon to use their individual forms of telepathy and telekinesis to solve various puzzles in the game. Also, you can collect Djinn (elemental spirits) and link them to your characters. Not only can these Djinn be summoned in battle, they can also bolster or hinder your characters' latent psychic abilities, give them special attacks, and even change your characters' class. This system is similar to Final Fantasy VIII's guardian system, though far more intuitive and easy to master.

Golden Sun employs a basic turn-based battle system, but it has amazing spell and fighting techniques that really take advantage of the GBA's technology. The game achieves a nice balance between flashy attacks and the brevity of these same attacks--a lesson the makers of other RPGs should learn. Battles are beautifully and quickly fought, and don't overtax the gamer.

The game also has an addictive arena mode in which players can fight monsters they've already encountered in the game. Players can also link up with another GBA (this feature requires another Golden Sun cartridge) and fight against another party. While it's not true a multiplayer option, it adds a great replay value to the game.

Golden Sun's weakest point, however, is its standard-issue story. In essence: boy wakes up amidst disaster, meets stalwart friends, and rises to the challenge to save the day (all while living up to the image of his dear departed father). The story is a little stale, but the mechanics of the game transcend this flaw and bring the gamer into a state of handheld nirvana. --Bryan Karsh

Pros:

  • Vivid graphics
  • Deep, intuitive magic system
  • Addictive multiplayer arena mode
Cons:
  • A plot straight out of "RPG Story Lines 101"

This role-playing adventure for one to two players lets you delve deep into a new world of fantasy and wonder, and experience the dawning of a new series. Your quest is to recover a powerful artifact that was stolen from your secluded village and now threatens the world with absolute destruction. You will make use of psychic powers, magical spells, and the lost art of alchemy to undo the evil that has befallen the land. Gather the four elements--fire, water, wind, and earth--and use them in different combinations to master new, more complex spells. New interactive possibilities are possible with the multiplayer mode that allows two players to quest together (requires Game Boy Advance Game Link cable).

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