Golden Sun: The Lost Age
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While the first game was rather short, this game nearly doubles the time--it takes much, MUCH longer to finish. Which is for the better, of course.
Graphics are as stunning as ever. Golden Sun continues to lead the way in graphics for the GBA. Tiny pixilated characters never looked so good on my screen before. They're cute, too.
The Djinn system has been updated, as most probably know--you can now COMBINE Djinn in your summons and produce awesome new dudes to lay the smackdown on those enemies. You can gain these new combination summons through "Combo Tablets", which are scattered throughout the land and obtainable throughout your journey. This is by far my favorite addition to the second game. Can we say WOW, people?
There are, of course, a few disappointments. The battle system is the same, and they failed to reprogram it so your character attacks another enemy if the one you told them to attack has fallen (which irks me to no extent). A few of the mysteries from the first game that are revealed are a bit disappointing, too, but the game makes up for it by throwing in more plotlines and all that jazz.
A personal complaint that probably doesn't apply to everyone: no romance develops. Man, I was looking forward to a few charries getting paired off by the end, but no. I am left in the dark, forever to only imagine such relationships. Le sigh.
Ahh, there are so many things I could mention, but every one of them would spoil the game in some way or another. ^_^ It's that good, and there are that many plots/subplots/conflicts, everything.
Gotta play again. And again. And again.
I truly wish a third installment would surface out of the depths of Camelot's genius (for multiple reasons--believe it or not, there are still several questions left after the game ends. ARGH), but alas, I can only pray.
Pros-
-EVEN MORE DJINN!! If you thought that the 28 Djinn you got in the first game was enough, you'll get a headache getting the rest of them for a grand total of 72. Scared yet?
-New summons. Unlike the first game, you have to find them. The power of the summons comes in tablets found all around Weyard, from the beast-man Zagan to the ultimate Iris. It is hard to find them all. You also keep the 16 summons from last game for over 40 summons.
-New characters. Even though you play a little Jenna at the beginning of the first game, you keep her the entire game in GS:TLA. You also get to play Felix, a slight-antagonist in the 1st one. Also Sheba, who's futured in the very end of GS. Also a new guy, named Peirs, is your water adept from Lemuria.
-New cartload of Psynergy. You've now got a cartload of psynergy, including an advanced form of Ragnarock, the ultra-awsome Odyssey (not to be confused with Ulysses, the summon). Also, there's a party-healer called Aura that Jenna has.
-New classes. Can't say much as I usually stick with the same elements, but there are more.
-You can transfer data from GS to GS:TLA as Isaac's party joins yours. Though you can't have all eight fight at once, you can create your own group of four fighters.
-When you're fighting with only four out of the eight in your party, all members gain experience.
-The legendary Birds (Fire, Wonder, etc) give you major exp. points. Expecially if you encounter two of them and you kill one, the other calls for renforcments, you kill one, another comes, and so on.
-A SHIP!!!!! Be prepared to go to places that you cannot access on land.
-Ancient city of Lemuria!!
-The best thing in the game: the Teleport Lapis. Think Weyard is to big? It's a small world after all with the Teleport Lapis, with will Teleport you to any city in Weyard!
-After you beat the game, you can choose Easy, Normal, or Hard levels.
-In the Battle Arena, you can talk to a girl while holding R to listen to ALL the songs in both GS and GS:TLA. This is very neat as you don't need to be in a dungeon or cave to listen to the utterly terrific music.
Cons-
-GS veterans will be missing the brave Isaac, the thick-headed Garet, the lonely Ivan, and the trustworthy Mia as they sail around with the silent Felix, the impatient Jenna, the prodding Sheba, and the mysterious Peirs.
-Instead of getting the summons once you get enough Djinn, you have to find the tablets.
-One word: Dullahan. Not only is he an optional boss that will whip your fanny several hundred times over, but he also gaurds a summoning tablet. If the TO BE CONTINUED at the end of GS didn't discourage you, then this guy will.
-Can't return to Angara. North of the Karagol Sea is Angara, where you usually are in GS. But in GS:TLA, there is only two cities on Angara: Champa and Loho.
All-in-all, GS:TLA is a great game to add to your collection. Even though GS veterans will long for the fairly-peaceful world of Angara, they will not regret continuing the story.
gameplay9/10 the battles are great,but might get a tiny bit
repetitive
story20/10 this is the biggest reason I bought the game. It is soooo deep Brittany Spears pool is a puddle compared to it
overall 100/10 poop, it smells bad that is all Ihave to say buy this game i love feet